Santa Monica Studio lead UX designer Mila Pavlin has detailed God of War: Ragnarok’s accessibility features in a new PlayStation Blog post to celebrate Global Accessibility Awareness Day.
The blog post highlights a selection of the upcoming games’ 60-plus accessibility options designed to suit players’ needs ranging from subtitle and caption improvements to text and icon size, and more. Accessibility features in any game are an important part of ensuring that everyone can enjoy an experience, and it’s nice to see SMS highlight these options in a dedicated blog post.
“Not only have we redesigned our UI to allow for more flexibility and readability, but we have also rebuilt controller remapping from the ground up and added more customization to our combat and interaction systems,” Pavlin writes in the blog post. “We have retained all of our accessibility features from 2018’s God of War and expanded upon them to include more than 60 ways to adjust gameplay to best suit your style and needs.”
Here’s a breakdown of the accessibility features highlighted in Pavlin’s blog post:
There are four returning accessibility features from the PC version of God of War coming to Ragnarok:
The following are accessibility features new to Ragnarok:
“The highly requested feature from God of War (2018) is back and better than ever,” Pavlin writes. “You asked for a comfortable reading experience when playing from a couch, so we listened. With a fully re-engineered and responsive UI, and a larger minimum text size that can scale significantly, reading on-screen text is easier than ever.”
Here’s a look at SMS’ default and XX-Large game wide UI text scaling for reference (the first image is the default):
And here are two examples of in-game
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