When players get their hands on Starfield next year, they will be greeted by a familiar style of protagonist. After spending hours in Fallout 4 listening to the main character speak, Bethesda will be returning to the classic silent protagonist for Starfield. Up until Fallout 4, this was the standard for every Bethesda RPG, and many players are excited to see it return. The game will feel more in-line with previous single-player Bethesda RPGs and may feel more immersive for some players, but it may also lose something for others.
Starfield's silent protagonist allows for more immersion as the player has to read blocks of text with their own voice. It makes them feel like they are the main character, and they can become more connected to the person they created, which is a must for RPGs. However, it could also be very alienating and unapproachable compared to games with a voiced protagonist. Some players just want to enjoy the ride without the need to control every little aspect of their character, including the voice. Going forward, Bethesda should adopt a choice model and let players decide if their character has a voice or if they are simply a blank slate waiting to be filled.
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Bethesda has used the silent protagonist for years. Pretty much since its first RPG, instead of having an actor come in and record lines, players had to read large amounts of text to understand what was happening. They could then make decisions based on the story that was given to them, and these choices would affect their adventure in Fallout or The Elder Scrolls. This allowed players to project their own voice onto the character, and it gave them far more control over just who they
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