Nightingale, the latest hit in the sea of co-op survival games, has been running into a number of problems in its recent server stress test. That's par for the course of any online beta, but the developers noticed something very specific about a significant number of the crashes recorded: No matter whether it was enabled or not, the implementation of AMD's FSR 3 upscaling tech was apparently to blame. With the official launch happening tomorrow, the developers were left with only one choice and that was to yank the code right out.
You might not think this is such a big deal, and if you have an Intel Arc or Nvidia GeForce graphics card, it isn't, as their XeSS and DLSS upscalers don't appear to be causing any issues. However, Nightingale's overall performance is rather dependent on the use of upscaling technology, as indicated by the game's system requirements.
The removal of FSR 3 leaves AMD Radeon owners with two other upscaling options: Intel's XeSS (unless it's the Arc-specific implementation) and Unreal Engine 5's own TSR system. I've not checked out Epic's upscaler myself recently, though I did play about with it a while back and noticed that the edges of objects had a habit of flickering about at times. Whether that's the case in Nightingale isn't clear, though I can't imagine many gamers would choose to use it over XeSS.
Inflexion Games, the developers of Nightingale, has said it's hoping to get FSR3 back into the game in the future (via Videocardz), perhaps using an older version of the technology. I'm not aware of any other game with FSR 3 experiencing the same problems, so this is likely an implementation problem and not a fault of the technology itself.
In the meantime, the team has apparently updated its performance expectations blog to reflect his change. Well, it says it has, but I'll be damned if I can see any updates or changes to the performance figures in the system requirements, from looking at the Wayback Machine it doesn't look like it's been
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