It’s been more than 30 years since the original Alone in the Dark made its debut, and now we’re coming full circle with the game that helped define the survival horror genre. Clearly having an influence on Resident Evil with its puzzles, weight management system and overall creepy theme, the remake of Alone in the Dark has definitely borrowed a few things from more recent games in Capcom’s series. Unfortunately, Alone in the Dark can’t decide what it truly wants to be and falls a little flat by the time it wraps everything up.
Oh, how I love exploring creepy old buildings. As a kid, Resident Evil completely blew my mind. It was so much more complex than any of the previous games I’d ever played. I had to go back and forth through this frightening mansion, collecting puzzle pieces, shooting zombies, and being absolutely terrified of what awaited around every corner or behind each creaky door.
I got that same feeling when I arrived at the main location in Alone in the Dark. Derceto is a giant manor in the heart of the bayou and is currently a residence for the mentally fatigued. We’re brought there by Emily Hartwood after she receives a disturbing letter from her uncle Jeremy. Not sure what she’ll encounter, Emily enlists the help of private detective Edward Carnby.
Upon arrival, I had the option to play as either Emily or Edward. Eventually, I played through both stories but I picked Emily first since the plot specifically revolves around her family. That being said, most of the story overlaps, so you won’t miss too much if you decide to start with Edward.
As expected, things start off a little creepy and ramp up from there. Initially, no one answers your knock at the door, so whoever you pick must sneak through the garden and break into the manor. After letting your partner in, you’re confronting by the staff who aren’t too happy to see you. You learn that Jeremy has been missing but is still somewhere on the premise.
The rest of Alone in the
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