ran into a major issue during its first network test, with many players unable to access the game at all. Announced back in December, Elden Ring fans were recently given the opportunity to sign up for a network test, during which they'd be able to access a limited version of the game early. The first session began in the early morning hours of February 14, but many players found themselves completely unable to log onto the game's servers.
Developer FromSoftware explained the problem in a post on its Player Support X (formerly Twitter) account, claiming that 's server issues were caused by congestion. FromSoft apologized for the inconvenience caused, and suggested players take a break and try logging in again later. But the issue persisted: this announcement was released just a half hour after the network test began, and, an hour later, the official account announced that the servers had been taken down for maintenance.
This means some players, especially those in the US, were entirely unable to access the network test during its first testing session. The network test began at 3 AM PST, 6 AM Eastern, which means many players either stayed up all night or woke up obscenely early to play. Each network test is strictly limited to a three-hour period, so many players doubtless gave up and went to bed after being unable to access it in the first half of the network test. Others were able to play for the first half, but lost access when the servers went down.
will be holding several playtests at more social hours for US fans this weekend, including from 7 PM to 10 PM PST (10 PM to 1 AM EST) on Friday and Sunday, and 11 AM to 2 PM (2 PM to 5 PM) on Saturday.
Some players have called for an extension to 's network test period, to accommodate those who missed out on the first session. It's not unprecedented; when a poorly-timed PSN outage interrupted the beta, Capcom expanded the second open beta by 24 hours. FromSoft has announced, via X, that it's considering an
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