Forspoken's original writer has claimed the final product was nothing like his original pitch.
Speaking to Alanah Pearce over the past weekend in the YouTube video below, Forspoken writer Gary Whitta revealed he had very little involvement in the final version of Forspoken. According to Whitta, Forspoken's story was actually rebooted in between him handing in his original pitch and the game's final launch.
According to Whitta, Square Enix and developer Luminous rebooted his original story pitch. Then the companies contacted Whitta, asking if he'd write the new version of Forspoken's story, which revolved around interdimensional portals, which he declined due to scheduling issues.
According to Whitta, Forspoken's story originally looked very different to what ended up on our screens. The veteran writer doesn't reveal any concrete details about what the game's story originally envisaged, and also doesn't name another writer who was approached alongside Whitta to write the new version of Forspoken's story.
In Forspoken's final credits, the game lists Whitta under 'Original Concept,' likewise crediting Uncharted veteran Amy Hennig under 'Story Concept.' This gives a lot of credence to Whitta's comments, given three other writers are credited before Whitta and Hennig in Forspoken's credits.
Either way, it's nice that Square Enix and Luminous still credited Whitta and Hennig, even though their story drafts ultimately ended up unused. Earlier this month, a former Metroid Prime developer criticized the remaster for leaving out direct mention of the original dev team, putting the murky issue of studios leaving workers out of credits under the microscope.
Forspoken's writing has been a hot-button issue over the last month, with
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