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While AI has been a part of game development for years, generative AI‘s ability to create assets for games instantly is a relatively new component. This new technology has the capacity to serve as a tool for game developers, especially those with smaller teams — and, according to the creators of Story Machine, it already is.
Generative AI is not without its critics, but Story Machine contends that its intended to work as a creative aid and help for developers, not a replacement. It’s targeted, not at large game studios, but indie developers who don’t have the programming or artistic aptitude to build all of the assets for the games themselves.
Story Machine is a game engine from Robot Invader, designed to work for creators who have no background in programming or art creation. Robot Invader raised $5 million last year to bring Story Machine to market, and it plans to launch the engine in early access later this year.
Users give Story Machine a prompt for what they’re looking for, and the engine generates the asset using AI such as Stable Diffusion and DALL-E 2. Users can choose any of the assets created and drag and drop them into the game engine.
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The engine is designed to help create 2D narrative games, not necessarily larger, 3D titles. At the moment, Robot Invader has a game listed on Steam called Beacon’s Bluff, the art for which was created with Story Machine. Creators who make their games with Story Machine can deploy them
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