Floppy Knights has a lot of challenge levels. These levels each have a unique set of requirements to beat, and each one also provides you with a premade deck. In some instances, these are simply puzzles - you have one turn to win with a set starting hand. Other times, you need to work with RNG to overcome the challenge.
Related: Floppy Knights: A Striking Puzzle Challenge Guide
Kickers vs Gobs is the latter. You have a small deck, and that deck is very much tailored to provide an interesting challenge, but you won’t draw your cards in the same order every time you play. This makes it impossible to do a step-by-step guide, but that doesn’t mean we can give you the secret to winning this challenge.
The objective of this challenge is to simply kill all enemies. That’s it. There is no failure state outside of your Commander dying. This means that you can take as long as you want, and you can sacrifice as many units as you need. It’s a very forgiving challenge, but there are ways to get through this with zero casualties, and without taking an exorbitant amount of time.
This deck is very basic, but it also has a few tricks that can lead to some pretty impressive turns. Your deck consists entirely of basic move cards, Succulent Kickers, and a single Grow card. Your Commander for this deck is a buffed Succulent Kicker, and as per usual, if it dies, that’s game over.
This deck has two major drawbacks, those being low HP and low DMG. The enemies you are facing will kill a Succulent Kicker - even a buffed or Commander variant - in a single attack. They will even one-shot you even when standing in a forest. The enemies you are facing also have 5HP, which is an awkward number when you consider Succulent Kickers only have 2ATK.
So
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