Once you complete Floppy Knights’ second chapter, you will unlock a bunch of extra Challenges in the Challenge Zone. These are more difficult than the Challenges you faced before, and require more brainpower to solve. As was the case in the last tier, these largely build upon the ideas brought about in the previous chapter.
Related: Floppy Knights: A Striking Puzzle Challenge Guide
Boomerang Barrels, is as the name implies, all about Barrel Cacti and Chuckies (the guys who throw boomerangs). This Challenge is difficult for several reasons, RNG sometimes being one of them. It may take a few tries to get through it, and even when you do, it might be tight.
To beat this challenge, all you have to do is keep Bernard alive for eight turns. Preventing you from doing that is a horde of displacing Chuckies, and copious amounts of lava. Unlike regular missions where lava can always be avoided, in Boomerang Barrels, you are forced to walk through it multiple times.
For this Challenge, your deck is focused entirely on Barrel Cacti. This unit is fairly weak in terms of attack, and, well, they are not particularly fast. This can be a problem in a mission designed around getting somewhere with haste. There are a few tricks to the deck, however.
Right off the bat, there is a problem with this deck - a lack of attack cards. This makes target priority more important than anything else, as you don’t have the resources to just kill everything that moves. This is especially true when you consider how tough Chuckies are (more on that in a bit).
Barrel Cactus is a great card in the right situation. Despite the lack of movement and damage, Barrel Cactus is perfect for this mission simply because they have a lot of HP. Your Commander has nine,
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