Floppy Knights has a pretty grueling Challenge Mode that plonks you in familiar locations but messes with the balance and objectives. This forces players to learn the ins and outs of the game mechanics, the cards at your disposal, and the enemies you will be facing.
Related: Floppy Knights: The No Fun Zone Challenge Guide
Volcano Crusher, the eighth challenge, is the culmination of everything you have had to deal with up until this point. Hordes of ranged enemies, hazardous terrain, time limits, and fast, mostly, endlessly spawning fliers all make an appearance. Throw in some changes to the level design, and you are in for quite the rough ride.
To complete this challenge, players need to defeat the giant lava monster at the end of the stage, and they must do it within 20 turns. This is the largest map Floppy Knights has thrown at you yet, and there are more enemies than ever before. Not only that, the level layout has been changed making it much more difficult to traverse.
Due to the RNG involved in this challenge, we can’t provide a full step-by-step walkthrough, but we can give you an overall strategy to work with to get through this.
Your deck this time around has a focus on speed to the detriment of attack. You have plenty of units to play with, but you don’t have the cards to push an all-out offensive. This makes the deck very much about positioning, unit composition, and target priority.
Here is a brief overview of the key cards in this deck.
Vera is unfortunately massively underwhelming in this battle. Her movement is great, and her health is fantastic, but her damage is too low to be effective against the vast majority of enemies you will face.
Vera’s saving grace is her passive healing. This thing is, this
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