The Interceptors in Warhammer:Chaos Gate Daemonhunters are a fast and deadly class for players to choose. Taking advantage of their ability to teleport around the area and constantly being able to get close and flank enemies is going to be crucial. The Interceptor is a class that players will get used throughout the entirety of the game.
Warhammer: Chaos Gate Daemonhunters is a turn-based strategy game that sees players taking control of the ship Baleful Edict and its inhabitants, the Space Marine chapter known as the Grey Knights. Grey Knights specialize in dealing with Chaos and combatting the evils it brings to the galaxy. Players will need every advantage they can get to hold Chaos at bay and this guide will help inform how to build out Interceptors, who play a vital role in that task.
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Interceptors are one of the starting classes in Warhammer: Chaos Gate Daemonhunters acting as a kind of hit-and-run class with their ability to teleport behind enemies to flank and deal heavy damage. As a quick note, there is some overlap within the skill trees for the different classes within Daemonhunters so every perk will not be touched on, instead just the core abilities and some ideal picks in order to get the most out of the Interceptor.
Interceptors cut down the forces of Chaos using technology that allows them to bypass closer enemies and teleporting to hit ones farther away in Warhammer: Chaos Gate Daemonhunters, as such their skill tree reflects that. First up, the base talents and core skills that players should be taking advantage of when building out their Interceptor:
Base Talents
Core skills
Ideal Ability Picks
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