Solasta: Crown Of The Magister is a game that harkens back to the good old days of CRPGs. Way back when these games had complex character creation tools, in-depth mechanics, challenging combat, and oodles of dice getting rolled behind the scenes to simulate that classic pen and paper, Dungeons and Dragons feel.
Related: If You're Still Waiting For Baldur's Gate 3 Updates, Try Solasta
The most popular of these games were based on Dungeons and Dragons, recreating the rulesets of the time in electronic form. Solasta follows suit and brings Dungeons and Dragons 5th Edition to computers for the first time - albeit in a homebrew kind of way. It can be tricky to grasp all of the mechanics that make up combat, so we are here to lend a hand.
One thing that differentiates modern RPGs and RPGs based on pen and paper systems, is the random nature of dice. Whilst similar to the percentage systems commonly used in the likes of, say, Final Fantasy, dice offer a greater degree of variance, and that can lead to a staggering amount of damage inflicted by enemies who really shouldn’t pose that much of a threat.
Because enemies can get lucky and chunk your party like a block of cheese, you need some way to offset that. This is where healing comes in, but healing does not come easily. You can buy expensive potions, or you can craft them with expensive ingredients. Better yet, you could bring a Cleric or a Druid, and they will use their magic to heal you for free. Heck, the Cleric can even revive the dead - a very useful ability.
Rogues are quite possibly the most important character in any party. They are masters of subterfuge, trickery, and locks. If you need to open a door, scale a wall, or pick a chest, then the Rogue is the guy/gal for
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