Even with Sea of Thieves and Skull and Bones out there, the pirate setting for video games still feels woefully underutilized. But now, another game aims to blend the big stakes and dangers on the high-seas conceit with a narrative-driven tactical RPG framework. The upcoming Flint: Treasure of Oblivion looks to bring that pirate fantasy to life in an interesting new way by leaning into the mystique and intrigue of living life on the high seas.
In this first look at the upcoming CRPG, I got to see Flint's approach to a swashbuckling tactical RPG in action. It's all about building up a trustworthy crew and exploring the port towns and dangerous waters during the rebellious golden age of pirates.
As the debut game from developer Savage Level, Flint: Treasure of Oblivion is inspired by Robert Louis Stevenson's classic adventure novel Treasure Island, a story focusing on pirates in search of a lost treasure trove left behind by the infamous Captain Flint. In this tactical RPG, we follow the exploits of Captain Flint, his shipmate Billy Bones, and a larger crew of pirates as they search for glory and tons of loot during a booming and dangerous period of piracy.
Along with the many tavern and back alley brawls the crew will get into, Captain Flint will also run into a swath of co nflicts with rival pirates in temples and on the open waters, all leading up to the discovery of a mysterious treasure cache that sets the stage for the original novel.
According to the developers in our preview, Flint leans heavily into the life of being a pirate and managing a crew, with some elements of dark fantasy seeping in as the adventure progresses. Speaking with production director Saïda Mirzoeva, she stated that the story aims to be historically accurate to the era and the original novel while leaning into the freeform experience of a tactical RPG.
Flint follows that tried and true CRPG formula, with you exploring the world from an isometric view to engage in combat and social interactions
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