Final Fantasy VII Rebirth's ending is going to have a different impact than Remake's ending, according to the game's Creative Director.
Speaking with Japanese publication Automaton, as translated by @aitaikimochi on X/Twitter, Creative Director Tetsuya Nomura commented on the game's ending, saying that it will have a rather different impact on players than Remake's ending, which was created to surprise the audience. As he doesn't really have a good read on how the audience will react, he is way more nervous this time about its reception. This seems to hint, once again, at the ultimate fate of a certain character, especially if the ending of the second entry in the trilogy won't be as surprising as Remake's.
Before reaching the game's ending, players will experience quite a bit of content in Final Fantasy VII Rebirth. As highlighted by Kai in his hands-on preview, the game's open areas feature a lot of different activities that are sure to keep players occupied for a long time.
In total, our hands-on time with Final Fantasy VII Rebirth allowed for about three hours of the introductory chapters, ending with Cloud and crew beating the Midgarsormr (no longer Zolom) and venturing into the Mithril Mines on the way to presumably Junon. In that period, we were reintroduced to Chadley and his combat simulator, tracked down and trained a chocobo to cross the swamp, and a couple of quick side quests to slay rare monsters and other odd jobs to raise the intel for that specific region of the world and unlock new materia in Chadley’s shop. Sadly, the Enemy Skill materia was obtained through this shop and I was advised that the only way to unlock new skills was by way of these combat challenges, so no having to cross your fingers and survive a cast of Beta to unlock it in your materia. On the flip side, the Sonic Boom enemy skill is unbalanced by giving Cloud a ranged
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