@JohnnyShoulder I can confirm that the Yuffie DLC (Intermission, I guess it’s called) is quite good. I played it after a long break from the main game also and like @Killowertz says it’s one of those few instances where that may actually be advantageous to have lost all the muscle memory. It plays like it’s own little standalone, although narratively has its share of tendrils to the core game. Unlike actual independent ‘expandalone’ entries like Lost Legacy and Mile Morales, Intermisson doesn’t quite surpass it’s bigger sibling, but it’s more fun in a lot of ways.
Picked up a couple of older Final Fantasy games to ask the question… was Final Fantasy really better in the past? At least in the case of 8, I got to the tutorial about the Junction System and the Elem Atk J's and stuff and just went… yeah, I am good, I'll play something else. I dunno how I beat this game as a kid, feel like I need a Masters Degree to navigate this. I am overwhelmed and so very tired.
Played a couple of hours of 12, 10, 9 and 7, all of them are… fine so far, but I definitely feel spoiled by just how strong those opening few hours are in 16. I guess the irony is 16 actually closes up from there into a pretty shallow title, whereas I know these are going to open out into much deeper games.
Nine was always my favourite as a kid, but I might just focus on 10 for now. It being remastered makes it feel a bit more modern, and the reworked Sphere Grid is an excellent QOL feature. I could play 12, but its combat system is kinda weird, not sure whether I like it. I somehow beat all of these games as a kid, playing them now I dunno how.
As an adult, I do prefer the purity of 7's turn based combat over all the others. 10 doesn't seem to have the weird wait
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