If you'd asked me last week if I wanted to live in a house built on a boulder sculpted to look like a giant's skull I'd have said «No, not really,» and then spent several hours wondering what was wrong with you. Why would you ask me that? That's a deeply weird way to start a conversation.
But after seeing the voxel-based building tools in Enshrouded, the upcoming co-op survival RPG developer Keen Games describes as Valheim meets Zelda, I have to admit… yes, I kind of do want to live in a house built on a boulder sculpted to look like a giant's skull. And I apologize for criticizing your question so harshly. That wasn't cool of me.
In Enshrouded, which will enter early access on Steam later this year, you explore a dangerous realm where a deadly fog has crept in to cover almost everything, mutating creatures caught within it and giving rise to hideous monsters. The only safe zones are on the mountaintops that rise above the fog, and that's where you'll build your home base, a place to relax when you're not out battling the evil beings hiding in the shroud.
I'm definitely down with killing monsters, exploring the world, and using grappling hooks and wingsuits to get around. But the base-building system has me the most interested. Building can be done in complete freeform, letting you shape and mold every last inch of your base, or you can use pre-made templates to build floors, walls, and other structures. The voxel system lets you smoosh walls, pillars, and floors together and it all winds up looking nice and seamless, and once you've built something you can alter it just about any way you want.
That's where the system looks really flexible, and we can see windows being added to walls by simply subtracting small blocks
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