The release date for Immortals of Aveum is hurling closer, and developers Ascendant Studios are teasing more details of what fans can expect from the larger narrative of the deep world the team has created. The team has been doing their best to share as much as they can without spoiling the larger story surrounding the Everwar, the larger conflict in the game.
The team has shared the high-fantasy narrative fans can expect for Immortals of Aveum in two separate interviews. One was between the game’s lead writer, Michael Kirkblade, and another one with the game director, Bret Robbins. The two share their approaches to shaping the world of Immortals, and how they wanted to take a different approach to the high-fantasy genre.
Immortals of Aveum Team Takes Unique Approach to High-FantasyThe interview with Robbins took place with Ascendant Studios’ Community Content Manager, Tesschka, as they sat down to discover their unique approach the creating a fantasy world for Immortals of Aveum. One question Robbins has repeated in several interviews, and this one, was his decision to do away with the medieval dialect many would expect in a fantasy setting, as a way to make them relatable to the audience. He wanted to feel as realistic as possible, creating a deeper story that audience members could connect with.
“I wanted them to be people that the audience can immediately sort of understand and empathize with,” Robbins said. “I saw examples of movies, especially in the Marvel Cinematic Universe where you be in a very fantastic environment like in something like Guardians of the Galaxy or some of the Thor movies. Even though the setting was very unconventional, either far from science fiction or high fantasy, the characters
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