Ralizah wrote:
@nessisonett I miss when big-budget JRPGs were grand, world-spanning adventures that invited you to plumb their depths while maintaining just enough structure to feel like you were consistently making progress. You get that with Xenoblade Chronicles and little else these days. I thought God of War was pretty good, but it's not what I want Final Fantasy to be.
God of War Ragnarok at least is a deeper RPG than FF16 and a way better action game, while also I would argue delivering a far stronger story and set of characters as well.
@Pizzamorg How would you say the structure and pacing are compared to the 2018 one? I liked the previous one a lot when it wasn't doing the Uncharted thing where it was leading me by the nose between setpieces. The optional dungeons and realms are where the game shined for me.
Ralizah wrote:
@Pizzamorg How would you say the structure and pacing are compared to the 2018 one? I liked the previous one a lot when it wasn't doing the Uncharted thing where it was leading me by the nose between setpieces. The optional dungeons and realms are where the game shined for me.
I would say that's a more difficult comparison to draw, mostly because I don't exactly like 2018. FF16 doesn't block your progress with tedious, one solution, puzzles either. At least not so far. However, I'd argue the combat was still much deeper in 2018 GOW than it is in FF16 and you had a much more tangible suite of RPG systems which felt light by typical RPG standards, but are as deep as a canyon compared to what FF16 offers.
Pacing is kind of more complicated to answer, because in 2018, a lot of the pacing mechanisms are mandatory. Whereas in FF16 you could probably skip most of the side quests if you wanted and
Read more on pushsquare.com