Just when I figured I was done with Arma 3, resigning myself to stepping away from the military simulation genre for a while to wait for the inevitable Arma 4, they find a way to drag me back in. That way is, of course, turning over the guttural Curtiss-Wright R-975 Whirlwind radial engine of a M4A1 Sherman tank to go blow up Nazis.
How can I resist this pitch? «Spearhead 1944 places you in the boots of the soldiers fighting to break out from a tenuous foothold in the hellish maze of the bocage to liberate occupied Normandy» and then also «Explore 150 km² of unique terrain, based on real locations and topography of North-West France.» There have been WW2 mods in Arma 3 for years, but nothing like this.
Developed by the Arma creator community at Heavy Ordnance Works, the upcoming Arma 3 Creator DLC: Spearhead 1944 will add five factions, complete with historical weapons and vehicles, alongside a 150 km² 2:1 representation of inland Normandy's terrain, a 24 player co-op campaign inspired by post D-Day breakthrough maneuver Operation Cobra, and a singleplayer scenario playing as the French resistance.
The prospect of a 7 mission, fully-voiced cooperative campaign as a US Armored Division inside Arma's wild simulation sandbox is incredibly appealing. It's even better when you look at some of the ideas they're implementing: Tactical choices will be solved via voting, with each mission branching based on what way forward you choose. They're also putting in a customized revival system separate from core Arma 3, with more emphasis on medics saving injured allies, stabilizing them, and removing them from harm. There'll also be a morale system, whereby the AI can decide to retreat or even surrender, adding a layer of taking and
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