After Fort Condor arrived in Final Fantasy 7: Remake Intergrade, you may not have expected an entirely new minigame to be introduced in Final Fantasy 7: Rebirth. However, after the opening hours, when you’re let loose in Kalm, you will automatically be given your very first deck of Queen’s Blood cards. While this minigame is entirely optional after you play your first game to learn the basics, you would be missing out on a ton of content and secrets, let alone fun, by ignoring it. Still, we understand if you feel you didn’t sign up for a strange new card game in your Final Fantasy adventure. Plus, there is a lot more depth to the game than is properly explained. If you want to rise up the ranks and be a Queen’s Blood champion, but are unsure how to start, we’ll show you the ropes.
The tutorial for Queen’s Blood does a decent job explaining the basic rules of Queen’s Blood, but it goes by rather quickly and may leave some things a little unclear until you play a few rounds.
The basic rules are to place your cards down on one of three rows. Each card has a strength value, a certain number of required pawns to place, and different configurations of tiles it affects. You and your opponent take turns placing cards until neither can play any more cards, at which point the strength totals for each row are compared. Whoever has the higher value in a given row gets that point total, while the other player gets none. If the strength totals are the same, neither player gets points. The player with the highest total after all three rows are resolved wins. For example, if you had 6 strength on the top row, 4 on the second, and 2 on the bottom and your opponent had 5, 5, 2 respectively, you would get 6 points from row one, 0 for two, and 0 for three due to a tie for a total score of 6. Your opponent would get 0 from the top, 5 from the second, and 0 from the bottom for a total of 5. Your 6 is greater than the opponent’s 5 and you would win the match.
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