If you found Final Fantasy 16 too easy to hack and slash through even on its hardest mode, you’ll likely get a kick – or several – out of the Echoes of the Fallen DLC.
Echoes of the Fallen introduces a new dungeon that leads to what likely serves as the action RPG’s super boss. The whole thing takes roughly three hours to clear, avoiding some of the MMO-style fetch quest bloat that weighs the main story and sidequests down. You’ll notice plenty of familiar enemy archetypes throughout The Sagespire, though new accessories to change up your playstyle are plentiful.
The highlight of the whole thing is the big bad Omega itself. A recurring super boss we’ve seen in various Final Fantasy entries, this powerful robot is back for another round. At times, you’ll be focusing on dodging and weaving through enough projectiles to make a Nier game blush, whereas at other points, you’ll be keeping an eye on the ground to discover a slither of safe space to stand while room-engulfing area-of-effect attacks light up the room.
The latter is a mechanic not only seen elsewhere in Final Fantasy 16 but is a real mainstay of the team’s other love child, Final Fantasy 14. Playing Square Enix’s big MMO often involves a balancing act of fulfilling your role while keeping an eye on the boss and arena for tell signs over where the next attack will land.
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It’s not just that, either. You’ll also face a big ol’ damage check deep into the fight while a remixed version of Final Fantasy 14’s Omega theme, called ‘eScape,’ spurs you on to see the battle through. The fight won’t pose too many issues on regular difficulties, though challenge-seekers will
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