It's safe to say that Neil Druckmann and Craig Mazin, the showrunners for HBO's The Last of Us, did a good job with the adaptation of the video game. In fact, the TV series has been praised as video game adaptations done right, with the performances of Pedro Pascal and Bella Ramsey highlighted, and certain episodes, such as Bill and Frank's, earning miles of column inches and many plaudits.
This only puts in stark contrast the performance of Paramount's Halo adaptation. The much-hyped show released around this time last year, and starred Pablo Schreiber (Orange Is The New Black; American Gods) as Master Chief, while Steven Spielberg was attached as executive producer. But the overall reception, from fans of the games to critics, for the nine-episode season, was middling at best. Since the end of HBO's The Last of Us, Halo fans have been lamenting what could have been.
Related: Master Chief Became More Than A Machine In 343's Halo
Over on the popular 'Gaming' subreddit, a thread titled, "Probably the biggest wasted opportunity of a gaming franchise", has drawn hundreds of comments and many thousands of upvotes, and sparked a passionate and in-depth analysis of what went wrong with Paramount's Halo show. The biggest top notes? That the adaptation simply wasn't detailed enough.
Probably the biggest wasted opportunity of a gaming franchise. Oh what could have been
by u/Isunova in gaming
"This was definitely an existing project that got the Halo title slapped on it right?" said one of the most popular comments, with more than six thousand upvotes at the time of writing. "Most definitely", came a reply, itself receiving thousands of upvotes. "At least this is what I choose to believe given how generic some of the plot
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