Luna Abyss is one of those rare indie games that could easily pass as a triple-A production if you only judged it by its trailer. When Bonsai Collective first unveiled the game, viewers were amazed at the visuals and the stylish combat, going as far as calling it a Destiny killer.
Needless to say, that would be enough to make anyone tremble, let alone a scrappy group of around 15 tight-knit developers. During my nice, long chat with two of their three founders, however, they exuded more positive tension than fear.
A first-person action/adventure game with cosmic horror vibes, Luna Abyss is the debut title of UK-based (yet entirely remote studio) Bonsai Collective, founded a few years ago by Harry Corr, Benni Hill, and Hollie Emery. It is with the latter two, respectively the team's Creative Director and Production Director, that I had the pleasure to talk about all things Luna Abyss, from its inception to its various mechanics. The game doesn't have a release date yet, but it will be released on PC and consoles. You can wishlist it on Steam, Epic Games Store, and the PlayStation Store.
Can you talk to me a bit about your studio, Bonsai Collective? When was it founded? Do you have an office, or are you doing remote work?
Hollie Emery: Bonsai Collective was formed as a studio in 2019 with co-founders Benni Hill in the role of creative director, Harry Cole as art director, and myself as production director. We'd actually worked together on client work and consultancy within the games industry prior to setting up the studio, so it was awesome that we'd had the opportunity to work together as we knew we loved working together, which was one of the reasons that the studio was formed in the first place. When we got together and
Read more on wccftech.com