With rumors of Fallout: New Vegas 2 recently circulating, fans are theorizing the many ways developers Obsidian could fix some of Bethesda’s retcons, particularly those surrounding super mutants. With Microsoft now owning both Bethesda and Obsidian, a sequel to the 2010 game seems more likely than ever before. Giving a Fallout: New Vegas sequel to the original creators of the Fallout IP could not only breathe new life into the franchise but fix some plotholes created by recent games.
Black Isle Studios originally created and released the Fallout series, and they developed and released Fallout and its sequel Fallout 2. In 2004 Bethesda was licensed to develop three Fallout games, and in 2007 Bethesda purchased the franchise outright. Since then, three of the four Fallout sequel games have been produced by Bethesda, with only Fallout: New Vegas being developed by Obsidian, which was formed before the closure of Black Isle Studies by ex-Black Isle employees.
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With so many authors, the Fallout franchise has suffered from inconsistencies when it comes to lore. What was seen as canon in Black Isle’s Fallout was reconned in Bethesda’s sequels, leaving lore fans scratching their heads. Super mutants and their creation are areas that have become more than a little complicated, and hopefully, Fallout: New Vegas 2 will be able to clarify some of these issues.
Super mutants first appeared in Fallout as creations of the Master, a heavily mutated individual who wanted to replace all humans in the Fallout world. The Master created a movement called the Unity, and out of his headquarters at Mariposa Military Base, the Master used a pre-war military virus to turn
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