Out of all the RTS settings we've seen over the years, space remains, for me, absolutely the most thrilling. Ever since Homeworld got its hooks in me over 20 years ago, I've never lost the craving for big spaceship battles in the uncaring void of space. Falling Frontier, then, is very much my kinda thing, but it's approaching things quite differently when compared to the Relic classic, as is clear from the latest (extremely meaty) trailer.
It's a harder brand of sci-fi, grounded by ship designs evocative of real-world naval designs, where everything looks utilitarian and crafted for a specific purpose. It still looks gorgeous, mind you. This goes beyond the aesthetics—you'll also be managing logistical conundrums and supply chain issues, and worrying about how to properly position your ships to maximise their damage potential.
Falling Frontier was pushed back to 2025 a wee while ago, but developer Stutter Fox Studios still wants to show off how the game's been developing, teasing what we can expect when we finally get our hands on it.
«When I set out to create Falling Frontier I had this idea of what the world looked like,» Stutter Fox founder Todd D'Arcy told me. «It had modern wet naval warship aesthetics but was presented in a grounded sci-fi way. I also had a direction for how I envisioned the player would interact with the world. I always wanted it to have an augmented environment feel that helped communicate that the player was indeed the commander of a task force in a huge battlescape.
»I feel as though Falling Frontier is now meeting all of my hopes and dreams and is indeed stepping into a space beyond what I could have ever imagined."
The trailer gives us a look at a quartet of sleek new frigates, each with distinct roles. The Berwick, for instance, can act as a spotter, helping out other ships when they're blasting vessels with long range missiles. As a bonus, it can also lay mines and conduct search and rescue missions. The Faslane, meanwhile, is a
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