Sons of the Forest has an unforgiving world populated with cannibals and vicious creatures. This game introduces NPCs that assist players in resource-gathering and building activities. If these NPCs are killed, they do not respawn.
Players inquisitive about getting rid of these companions can save the game first and then test it out. One can then easily reload that save point and have those NPCs alive and well. However, there is no incentive or added advantage to killing them. On the flip side, they are useful in helping players with monotonous activities.
This survival horror game comprises numerous threats, like cannibals, mutants, and wild animals. These enemies respawn after being dealt with, but the same cannot be said for AI companions in Sons of the Forest. NPCs, once killed, do not reappear in the game and are permanently lost.
Players must, therefore, be careful not to kill these companions. If one accidentally eliminates them, the previously saved game can be reloaded, and one can continue playing with these NPCs present.
Most players don't mind having NPCs in their games. Some games have instances wherein the constant dialog and banter from side characters hamper the gameplay experience and immersion. However, this isn't the case in Sons of the Forest.
Thus far, the game features two AI companions: Kelvin and Virginia. Kelvin lost his hearing ability due to a helicopter crash. Virginia has mutated into a humanoid with three legs and hands.
Despite losing his hearing sense, Kelvin can be assigned tasks via a notepad. Players can choose from the listed tasks in the notepad, and Kelvin will readily perform them. This eliminates the monotony that survival game fans usually face in resource-gathering activities.
Kelvin
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