As you might recall, Destructoid previously reported on a brand new city-stomping brawler, Dawn of the Monsters, which sees a roster of awesome kaijus throwing down on both each other and some pretty unlucky cityscapes. While work continues on this earth-shaking fighter, publisher WayForward has been rad enough to offer Destructoid a new video exploring DotM‘s combat.
The video, narrated by 13AM Games‘ creative director Alex Rushdy, gives us our first real deep dive into Dawn of the Monsters‘ symphony of destruction. While the gameplay instantly recalls the apocalyptic smashing of classics such as Midway’s Rampage and SNK’s King of the Monsters, 13AM Games has infused DotM with a combat system more akin to modern fighting games, resulting in a fun and frenzied brawler with its own added character depth, meter management, and sense of style.
As explained in the video, Dawn of the Monsters features an evolving, ladder-style combat system. Your chosen giant throws fists and feet with reckless abandon thanks to an array of light, heavy, and dash attacks, all of which build a “Rage” meter, chunks of which can then be spent on unique and powerful Rage Attacks (specials). In turn, as the player unleashes Rage attacks, they build toward mighty Cataclysm Attacks (supers), causing catastrophic damage to both opponents and the local high street.
This ladder system is also implemented in DotM‘s combo chain. Light/Heavy attacks can be canceled into Dash Attacks, which can cancel into Rage Attacks, which cancel into themselves. Ergo, in order to bag those high scores and sweet, elusive S+ rankings, players will be required to lay waste to swarms of opponents whilst using smart meter management and situational awareness to keep the
Read more on destructoid.com