There are 14 summons in , and all of them vary in terms of both strength and cool factor. Throughout the series, summons (or Eikons, as they're occasionally called) encompass some of the most powerful offensive options. Most summons recur from game to game, with iconic Eikons like Titan, Ifrit, Bahamut, Shiva, and Odin featuring in almost every single mainline entry. In, summons are unlocked by many different means.
Summons can be equipped as Materia, then called into certain battles as soon as an exclusive Summon gauge is filled to the brim. Once they arrive, players can either issue them commands, or simply allow them to attack and defend like any other party member. Once their gauge is depleted, they'll unleash an ultra-powerful final attack before disappearing into the ether once again. Here's every summon in, ranked by how cool they are.
The Magic Pot is both the least effective and the most boring summon in. It's exactly what it says on the tin: upon activating it, a goblin inside a ceramic jar appears on the field of battle. It doesn't have any special attacks: instead, the Magic Pot's ultimate move is Magic Elixir, which unleashes a random burst of healing and buffing spells. The Magic Pot Materia is exclusive to Digital Deluxe pre-orders of .
The Magic Pot summon can be claimed via the DLC Bonus section of the menu.
The Magic Pot summon's greatest weakness is its unpredictability. Players are only allowed a single summon per battle — why waste it on something that might not even be helpful? To make matters worse, the Magic Pot is locked behind a more expensive edition of the game, and isn't even usable by most players. Thankfully, those who can't use it aren't missing much.
Ramuh is a recurring, lightning-elemental summon in the series. His signature move, Judgment Bolt, is intact as his ultimate attack in. Other than that, he has two abilities: Voltaic Lance, a ranged attack, and Circituous Bolt, a series of four spinning beams that damage any enemies who
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