In , while less useful than in other games like, homes serve more or less as a roleplaying mechanism that enables the crew to lay low and get some shut-eye. There are various homes, each with their associated costs, quality, and space to decorate, located in different cities across the Settled Systems. While later in the game, it's possible to amass great wealth in , where credits hardly even matter — during the early to mid-game, intelligent investment is key.
Though the ship and Outposts in can fulfill the role of a house or apartment and then some, homes aren't completely useless in the game. For one, they provide a safe place to store goods (better if it's contraband) or build crafting benches to upgrade gear. They also provide a bed to rest and recuperate after a long night out destroying Terrormorphs. In, obtaining all home locations in the game makes it possible to transform the character into a real estate mogul in their own right.
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The Sleep Crate vendor in Neon sells Sleep Crates for 6,500 credits. This tiny little apartment, as the name would imply, is about the size of a small shipping container, with a simple cot and enough space to walk a few steps. Neon City is known more for debauchery and corruption than class and elegance, and the Sleep Crate perfectly embodies that. The worst part is the window on the front door, completely obliterating any privacy.
While many wouldn't prefer to live with their parents, at least the Parents Apartment in New Atlantis is free — well, to some extent at least. This tiny bedroom can be obtained by selecting the Kids Stuff trait in the Starfield character creator. While the homestead is technically the character's parent's
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