Starfield, like Fallout 4, allows players to create settlements called outposts, but the creator of some of the best settlements mods for the fourth main entry in the post-apocalyptic RPG series isn't entirely satisfied with the new system, saying that it essentially makes people meaningless.
Speaking with PC Gamer, King Gath, the creator of the Sim Settlements mods for Fallout 4, commented on the outposts system of the new Bethesda RPG, highlighting how he likes the interface improvements, especially the top-down build mode, but also how there's more than a few things he dislikes, such as the lack of sets of structural foundations for the production machinery, and the limited art variety, and how people, and their needs, do not matter much in the grand scheme of things, making them meaningless outside of an increase in production for the outpost they have been assigned to.
"I found myself missing some of the settlement mechanics from Fallout 4. Would love to bring back the requirements of providing beds/food/water for my crew. One of the core concepts we embraced with Sim Settlements 2 was that people are what matter. It's the thing that draws us to Bethesda games—without the characters, there's no purpose to what we're doing. It's why we include so many recruitable characters in Sim Settlements 2."
With Bethesda's games being extremely modding-friendly, the Starfield outposts system could be improved in the future, but King Garth doesn't yet know how much he will work on the game. If he will be "hungry" for more Starfield after the modding tools are released, he may work on building Sim Colonies.
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