Baldur's Gate 3 is now on PS5, and while the processing power of Sony's console is able to handily present most of the game in line with the heartiest PCs out there, it's still no match for the game's notorious Act 3.
That's according to a new report from the tech analysts at Digital Foundry, who have found that the PS5 version of Baldur's Gate 3 runs "at or close to" the PC version's ultra settings. In fact, PS5 even seems to offer subtly better shadow quality, and its denoise filter appears to improve the game's depth of field effects, too.
Baldur's Gate 3 offers two graphical modes on PS5. Quality mode locks the frame rate to 30 FPS with a native 1440p image, and according to DF's testing, it's rock solid at that performance target - with one notable exception. Performance mode takes the frame rate up to 60 with an image that appears to be upscaled to 1440p, and while there are a handful of drops in cutscenes and dense areas, this target is also pretty solid - again, with one notable exception.
That exception is, of course, the city of Baldur's Gate itself. The location of the game's climactic Act 3, the titular city features densely populated streets with far more NPCs than any other location in the game. For many PC players whose machines were able to handle the early sections, Baldur's Gate was the one thing that could bring that same hardware to its proverbial knees.
According to DF, it's pretty much the same story on PS5. In both performance and quality modes, Act 3's densely populated urban areas will bring the frame rate crashing down, rarely hitting its intended target and often getting as low as the mid-20s range. That's not a huge problem for playability in a game with turn-based combat, but it could still
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