Eden Ring will have multiple poison swamps and status effects worse than in Dark Souls because Hidetaka Miyazaki "can't help" himself.
If you ask anyone what the worst status affect you can be hit with in a game is, the most common answer is poison. Fire you can roll out of, sleep you can snap out of, and shock is usually very temporary, but poison is slow, damaging, and stressful. So of course poison swamps have become a FromSoftware staple, appearing in all of their games and standing as the most infamous part of any playthrough.
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That's set to continue in Elden Ring and will apparently be even more painful this time around. In an interview with Game Informer, Dark Souls creator and Elden Ring director Hidetaka Miyazaki opened up about the inclusion of poison swamps, revealing that he just can't stop himself from making them.
Miyazaki said, "In terms of how the player feels when they encounter this area that is a different story, but when making the game I rediscovered my love for making poison swamps. I know how people feel about them, but you know, suddenly I realize I'm in the middle of making one and I just can't help myself. It just happens.
Alongside confirming that poison swamps will return in Elden Ring, Miyazaki also revealed that there will apparently be a plot-important type of poison called the Scarlet Rot. He said, "In terms of Elden Ring’s story and setting there is something that is especially horrible that exists and persists in this world. I'll go ahead and say the name so it's something that you can look forward to, it's called the Scarlet Rot. This is something that is separate a little bit from poison or toxicity but I hope you look forward to it.”
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