Elden Ring director, Hidetaka Miyazaki, has discussed the game's difficulty ahead of its February release date and has some sound advice for new players when it comes to selecting a starting class.
Speaking in an interview with the official PlayStation Blog, Miyazaki touched on the notorious difficulty level of previous FromSoftware titles and how Elden Ring slots into that.
“I feel like our approach to these games, not just Elden Ring, is to design them to encourage the player to overcome adversity," said Miyazaki. «We don’t try to force difficulty or make things hard for the sake of it. We want players to use their cunning, study the game, memorize what’s happening, and learn from their mistakes. We don’t want players to feel like the game is unfairly punishing, but rather that there’s a chance to win a difficult encounter and make progress.”
When it comes to Elden Ring specifically, Miyazaki said that the studio hasn’t “intentionally tried to lower the game’s difficulty” but did add, “I think more players will finish it this time“, citing increased player freedom, agency and multiplayer as reasons he thinks the “overall clear rate will go up” this time around.
Asked if he had any tips for newcomers with regards to a starting class or playstyle, Miyazaki said that in terms of playstyle he’d “like new players to feel unpressured and that they can approach the game at their pace”, pointing out that in Elden Ring there are “many options at the player’s disposal to confront challenging situations and use their cunning to outsmart enemies and bosses“, including simply leaving a challenge and coming back to it at their own pace.
As for choosing a class, he said, “It’s entirely up to the player. It’s an RPG, and they can
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