is known for featuring an especially challenging final boss so players who have yet to finish the game will undoubtedly be pleased by the latest patch. Following the massive expansion's launch, many users were quick to accuse the DLC of artificially inflating the game's difficulty as even FromSoftware veterans were struggling to reach the last battle. Fortunately, a little patience and practice worked for most, but those who just haven't clicked with the final boss can expect the fight to be a little easier now.
Spoilers for 's final ahead.
Posted to the official Bandai Namco blog, Version 1.14 makes Radahn, Promised Consort, and his second stage Radahn, Consort of Miquella, easier by nerfing him across the board. Per the patch notes, the update has decreased the damage of some of his attacks, reduced his stamina damage, dropped the range of non-weapon attacks, and even adjusted the visibility of certain moves. Additionally, the beginning of the fight should be easier since Radahn's initial attack pattern has also been changed, presumably making him slightly less aggressive.
The biggest part of 's latest update is undoubtedly Radahn's nerf but some other factors should make the game a touch easier across the world. The speed of the first unchanged heavy attack for a massive range of weapons, including Daggers, Great Swords, Halberds, and Katanas to name a few, has been increased to allow players to more consistently land opening hits. The full patch notes can be read below:
The following adjustments have been made to the final boss of
Scattershot Throw
Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.
Light
Darkness
Dynastic Sickleplay
Shield Strike
Moon-and-Fire Stance
Devonia's Vortex
Rellana's Twin Moons
Aspects of the Crucible: Thorns
Read more on screenrant.com