The latest update forDying Light 2 Stay Human is pretty massive, adding Nightmare Mode, its new highest difficulty. However, there are also several night-time changes, Gear Loadouts, visual improvements and more.
For the night-time, all difficulties see reduced Volatiles and Spitters while both receive extensive nerfs. Easy and Normal difficulty also won’t have additional Volatiles spawning in Chase Level 1. Other new features include co-op in Community Maps, access to assets from Bloody Ties, additional prefabs, a pixelated visual filter and low gravity.
The much-anticipated Gear Loadout system also arrives, allowing players to customize four separate loadouts for weapons, gear, accessories and consumables and switch between them. If that wasn’t enough, over 70 scenes and dialogue exchanges have been improved, whether it’s with the character animation, dialogue lighting, FX, transitions to combat or NPC interactions.
Check out the full patch notes for all the details here. Dying Light 2 Stay Human is available on Xbox Series X/S, Xbox One, PS4, PS5 and PC and will receive its second paid DLC sometime this year.
Nightmare Mode Update Notes
Night Changes
The Nightmare Mode Update will also incorporate various changes to the night itself. We grouped these changes into two sections: all difficulties and Easy/Normal.
Changes made in all difficulties:
Changes made only for Easy and Normal:
Co-op for Community Maps
Grab your friends and wreak havoc together on maps created by you, our community, because co-op is here! Try to prove yourself as the best Pilgrim amongst your pals or just enjoy the crazy scenarios designed by our players as a group!
But what’s co-op on Community Maps without the Community Maps? That’s why we’re adding a whole bunch of new DevTools functionalities, so our creators can come up with even more creative, challenging and diverse maps. Your toolbox has been expanded with:
And yes, we heard you! We’re also adding a low gravity
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