“The measure of intelligence is the ability to change.”
Sorry for the random quote, but it feels very applicable to Diablo 4 with the Season 2 Campfire chat that just ended. In the roughly 1 hour and 15-minute stream, the Diablo team highlighted all the big changes coming to the ARPG with the launch of Season 2, Season of Blood.
I have to say, I’ve been very impressed with what I’ve seen from this devstream and last weeks. While the previous stream focused on the new content coming with Season 2, today’s instead highlighted the bigger core changes coming to Diablo 4 including class changes, quality-of-life updates, and more. I’m not willing to bet the house just yet. But, I will say this: Diablo 4 Season 2 looks promising, and I will be giving it a try. Here is a full recap of the Diablo 4 Season 2 Campfire Chat.
The first topic was a rework of Elemental Resistances. First and foremost, they will now be Additive instead of Multiplicative. This works very similarly to Path of Exile, which honestly handles resistances pretty well, so this is a good thing. Elemental Resistances will have a base cap of 70%, with item effects that can increase the cap to 85%. With things being Additive, you will have a clear picture of where your defenses hold up. If you currently have 20% Fire Resistance, and equip an item that gives 10% Fire Resistance, you now have 30%. It’s that easy.
As part of the change, Rings and Amulets will have All Resistance modifiers, making it easier to cap all of your resistances. You’ll still have to utilize other gear, your Paragon Board and Skill Tree to get the rest of your specific resistances.
This is a good change all around. It will make it easier to understand where exactly your defensive capabilities
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