The new Diablo 4 gameplay footage gives us even more hope for the upcoming Blizzard RPG game. The world of Sanctuary looks fantastic. The dungeons are rich and varied. There are some terrifying new enemies. But as we head towards the Diablo 4 beta release date, more than anything, we’re relieved to see that the Overwatch 2 and World of Warcraft developer has listened to fans, and implemented the one vital feature that every videogame should have.
There are five different zones across Sanctuary, all of them partially based on real-world locations. The jagged and treacherous Fractured Peak, for example, takes visual cues from the Carpathian Mountain Range in Central Europe. Muddy, rainy Scosglen – according to Blizzard – is based around Scotland. With no loading screens, you can walk seamlessly around the entirety of Sanctuary, encountering small towns, enemy mods, and even stage bosses as you go.
Spiders have always been a mainstay of Diablo, but Diablo 4 takes the eight-legged monstrosities to whole-new levels – arachnophobes take heed. The ‘Spider Host’ is a gigantic, kind of gelatinous spider that latches onto human corpses, then charges towards you using them as a shield. After you kill it (providing you don’t flee in terror) it bursts open, spilling dozens of demonic spider babies across the floor to try and chew your legs off. “I feel slightly guilty about traumatising a lot of people,” says Diablo 4 art director John Mueller.
We also get a look at new Diablo 4 dungeons. Remember ‘By Three They Come,’ the awesome cinematic unveiled at BlizzCon 2019? Yep, that whole environment is in the game, complete with the perilous rock bridge and the inner sanctum used to summon Lilith. There’s also ‘Endless Gates,’ where each
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