Formula 1 is back for another year but, while pundits fruitlessly flail with trying to parse meaning from pre-season testing times ahead of the Bahrain GP, let’s consider what Codemasters has been doing with this year’s inevitable F1 23.
Back in 2021, amid the continuing gloom of a global pandemic, Codemasters introduced a fully-fledged story mode – dubbed Braking Point – into its long-running Formula 1 series for the first time. Threading an original story through the real sport, Braking Point told the story of a fictional rookie’s rise through the ranks via a series of curated racing challenges.
This fresh-faced driver was Aiden Jackson, a talented Brit who lacked experience on the big stage. Jackson was initially placed at odds with his veteran Dutch teammate Casper Akkerman, but (spoiler alert) the two eventually repaired their prickly relationship and joined forces to subvert their Machiavellian rival Devon Butler – Braking Point’s token slimeball.
One particularly interesting element of Braking Point was that it didn’t introduce a custom team for Jackson and Akkerman; the drivers actually raced for one of five real teams based on the player’s choice – Williams, Haas, Alfa Romeo, Alpha Tauri, and Racing Point (which became Aston Martin during the story, as it spanned the years that branding change occurred in the real championship). Another driver from one of the four remaining selectable teams was replaced with Butler. The storytelling didn’t really push the boat out but overall it was an earnest effort well executed, and it was neat that real teams had been convinced to sideline either one (or both) of their actual drivers for the purposes of the story (which, at one stage, even involved their team cars being
Read more on ign.com