Little by little, Sonic Team has started to reveal how Sonic Frontiers plans to innovate on the Sonic the Hedgehog franchise. When the game got its first proper reveal, Sonic Team's main point of discussion was its open-zone design, which will seemingly allow players partial freedom to run around an open environment without granting complete access to a single, seamless overworld. Now, Sonic Team has started dropping hints about other crucial departments of the game's design. In a recent interview, creative officer Takashi Iizuka provided some minor hints on the combat and exploration mechanics that Sonic fans can expect out of Sonic Frontiers.
According to Iizuka, Sonic Frontiers will feature dexterous new fighting styles for Sonic, and exploration will naturally make good use of Sonic's speed. While Iizuka declined to go into detail about Sonic Frontiers' combat, hinting at Sonic's dexterity as a core feature might actually shed some valuable light. It sounds like Sonic Frontiers will lean into Sonic's super speed in new ways, focusing on new forms of mobility for Sonic that will allow players to run circles around enemies and strike with precision in new ways. Combat details may be unclear, but the principle of focusing on Sonic's agility is solid.
Sonic Frontiers' Focus on Next-Gen Consoles Spells Bad News for Switch Users
A lot of Sonic the Hedgehog games share fairly similar combat, focusing on Sonic Spin Dashing into enemies and ricocheting between targets. That core concept has worked for decades, but its frequent repetition also shows that it's hard to innovate on Sonic combat. Unlikely many other famous platformers, Sonic doesn't have many iconic weapons or power-ups that he interacts with on a regular basis aside
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