Devour pits a team of four players against a terrifying entity, and if players don't work together well, they'll be killed long before they can complete their objective. This is a game of fast-paced yet strategic survival horror, and its victims are many.
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Each map in Devour has unique enemies, items, and criteria for completing it. The Town is a larger map, which in itself can pose a challenge for players, and that's before the flying demons and gun-toting, demon-possessed Sam get involved. By staying organized and keeping calm, however, the player can survive even the Town. Here's how.
Players spawn at the Town's entrance. Because Sam and the ghosts (the map's boss) haven't spawned yet, the players are free to explore and gather collectibles. When the team is ready to start, they should make their way to the Saloon. The sound of a piano playing signals when the players are drawing near. Walk inside the saloon and approach the piano across the room, which will stop the music. Proceed up the stairs to the left and into the bedroom, collecting the church key from a window.
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Players must exit the saloon and walk to the right until they arrive at a path marked with cross gravestones. The church lies just up that path. Use the church key to enter the church. Once inside, step inside the pentagram in the center, thereby summoning Sam and ghosts. Sam will not attack the player yet, but players should be wary of the ghosts that will be. It's important not to stare at Sam, as doing so will provoke an attack.
It's now time to return to the Town. Note which buildings have lanterns lit, as a lit lantern marks a
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