The upcoming Overwatch 2 Beta is among us, and the team is incredibly excited to welcome players on Xbox and PlayStation and bring Junker Queen, Rio, and multiple balance changes to the game. Player feedback is the most integral part of the Beta process, illuminating areas we need to change and bringing us one step closer to Overwatch 2’s launch. Before our next beta begins, we’d like to share a few of our goals so you know what we’re focused on testing and to help everyone make the most of their experience.
This beta will be the first time Xbox and PlayStation players get their hands on Overwatch 2, and we’re looking to test game servers by significantly scaling up capacity. This helps us determine server load and performance as we mass test across platforms for the first time in Overwatch 2.
We are keeping a sharp eye out for bugs and performance issues so that we can polish the game and provide the best experience possible for our players during this beta, and later this year at launch. This part of development includes listening to feedback and using it to improve the quality of our work, so we’re excited to hear what players have to say as we work to finalize the build for Oct. 4.
Between betas, we’ve made several changes that will have an impact on upcoming gameplay. For example, the Damage Passive speed boost has been removed and replaced with a new passive that allows Damage heroes to maintain up to 30% of their Ultimate charge when swapping to other Damage heroes. We’re looking closely at how people are playing across all roles, and we’re still paying particular attention to Support performance to address player feedback prior to launch.
The team is currently ideating, designing, and testing some new abilities we
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