The first week of the Overwatch 2 Beta is behind us—time flies when you’re having fun! The team has been hard at work compiling player feedback, squashing bugs, and gearing up for the mid-cycle patch. As we mentioned on the Overwatch forums last week, we’re going to talk a little more about the Mercy and Symmetra changes, as well as initial thoughts on Junker Queen and queue times!
Guardian Angel gives Mercy important mobility that is key to her survivability. Over time, players learned that if you jump during the ability at a specific time, you could launch Mercy up into the air. This is super cool; however, it was completely unintentional. Mercy’s “super jump” was the result of a bug that occurred during Guardian Angel, but players made it a part of her utility. We liked the idea of a bug turned into a feature, so the changes to Mercy in this beta were meant to make the super jump more reliable and consistent.
We saw some issues with the implementation of this latest version throughout the first week of the beta, so we’ll be changing up the ability in the mid-cycle patch. Our goal with the next change is to give players even more control over Guardian Angel while also increasing its flexibility.
After the patch, Guardian Angel will not automatically launch Mercy into the air, but it will now have a meter that charges while the ability is active. When cancelling Guardian Angel with Jump, Mercy will now be launched into the direction she is facing. The more charge she gets during the ability, the more momentum the launch has when she cancels it with Jump. We’re looking forward to seeing how the community engages with this ability in the beta to get Mercy ready for the Overwatch 2 launch!
We recognized in the first beta
Read more on news.blizzard.com