It’s been an interesting few years for the Madden franchise, thanks in part to the team needing to split its work across two console generations. However, controversies with Madden Ultimate Team, Franchise mode, and an increasingly stale gameplay system have only added to the issues. Fast forward to today, and EA is promoting a much different experience for Madden 23.
Recently, users had a chance to experience the beta version of Madden 23. We also got our hands on the beta, which revealed some intriguing new features that we think could make this year’s version of Madden much healthier from a gameplay point of view.
Big changes coming to the seriesEA Sports’ Madden NFL 23 has been hyped up as a game-changing installment, thanks to the addition of Fieldsense technology into the game. Fieldsense is aiming to be a “physics-informed animation and animation-branching technology” that aims to bring a much more realistic gameplay experience, something Madden has sorely needed since coming to current-gen consoles.
There’s a lot to unpack with the gameplay in Madden 23, but two things stood out compared to past games were the updates to passing and blocking.
An aerial assault on the fieldLet’s start off with passing, or what EA is calling it, Skill Based Passing. Skill Based Passing sees the addition of new power and accuracy meters, designed to give users a visual indicator as to how hard, and where, the football is slated to be thrown. Another key component to this is how users can lead, with the QB, where a receiver goes to catch a football. Traditionally, Madden players needed to use the Playmaker feature, which offered less-than-ideal precision. Madden 23’s Skill Based Passing is looking to fix all of the issues players
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