Sonic Origins has had a pretty messy launch, and many of us are wondering what caused it. Sure, it was recently claimed that the individual ports were rushed and allegedly poorly implemented by Sega itself, but performance issues on PC still seem strange given how old these games are. However, some players believe they have found the cause.
For some reason, Sonic Origins is using 90 percent of players' CPU just to boot up. It isn't much better when you switch over to a GPU, still sticking at 50 percent usage just to stay on a static screen. Many fans believe the game's use of Denuvo DRM is to blame, as it's affecting the performance of Origins on PC.
Related: Sonic Frontiers Needs Less Ubisoft And More Tony Hawk
"Sonic Origins hogged over 90 percent of CPU power at first. Then it switched to using GPU processing instead, and near-instantly reached almost 50 percent usage", reveals Twitter user @MotorRoach. "This is just for the static screen telling you that the game auto-saves."
Another player shares their own screenshot, revealing that Origins was using 97 percent of their GPU.
"The CPU load definitely screams Denuvo", says @ahremic. "I have no idea WHAT the GPU load could be other than absolute shoddy implementation."
However, it might not all be down to Denuvo. The menu where you select which game to play in Origins is a 3D model, and has been found to use the same engine as the upcoming Sonic Frontiers. This is obviously a lot more intensive than running a Mega Drive game from 30 years ago and could be slowing down some systems, especially for players who didn't anticipate having to accommodate for this.
In any case, it sounds like a fair amount went wrong on Sega's end. One of the developers of Sonic Mania, who
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