Like the movies and TV shows, the quality of Star Wars video games varies hugely. There are certified classics like Knights of the Old Republic, Dark Forces, X-Wing vs. TIE Fighter, and Battlefront—but plenty of forgettable, low quality bantha fodder too. That's what happens when a galactically popular series like this spawns over a hundred (and counting) spin-off games: they can't all be good. But one thing I'd never accuse Star Wars games of being is boring. People have been making these things since the 1980s, and in that time George Lucas's galaxy far, far away has been spun into some pretty wild and surprising stuff.
In the late '90s, LucasArts offshoot Lucas Learning made some truly unique Star Wars games in the name of edutainment. Star Wars: DroidWorks (1998) is a clever, charming game about plugging together different droid parts to create your own custom Star Wars robots. There are almost 100 bits and pieces to choose from, letting you create all manner of strange-looking droids. Then you can take control of them and use them to solve vaguely educational puzzles.
Related: Creative Mode Makes No Man's Sky The Game I Always Wanted It To Be
Star Wars Episode I: The Gungan Frontier (1999) is another original take on Star Wars by Lucas Learning. In this ecology simulator, Gungan leader Boss Nass asks you to seed one of Naboo's moons with life. You plant flora and release fauna in order to create a food chain, which you then have to manage to create a balanced ecosystem. It's a brilliant idea for a game, and a refreshing one too when so many other Star Wars spin-off games are about killing stormtroopers.
The prolific Lucas Learning also developed Star Wars: Pit Droids (1999), a puzzler starring those cutesy droids
Read more on thegamer.com