Sonic Origins has found a way to evolve the system of save states for titles outside of emulation, and it all surrounds the game's approach to special stages. Celebrating 30+ years of Sonic the Hedgehog, Sonic Origins has introduced some unique mechanics that seem an excellent alternative to emulation while maintaining a pure, retro-style experience for enthusiasts. When modern console sleep modes combine with new elements in the game, players have what looks like an excellent compromise for Sega and fans alike.
Save states are an emulation staple; many companies have found ways to implement them, like PlayStation and their classics library. Utilizing emulation, players can save the exact point a player is at, even if the game crashes, is shut down, or another game is loaded up later. Players can immediately hit an F key (or any mapped button option) and resume from where they placed a save point. Though it's less common today, specific instances of company-implemented save states like those used in Super Nintendo games on the 3DS E-shop. This saving system has been ideal for fans of classic games — many of which are notoriously difficult to complete. Companies like PlayStation have created their emulation alternatives to these features, such as «Rewind,» which makes it possible to roll back a failure to an earlier point in time — such as taking one hit too many in a boss fight or missing a critical jump. For Sega's Sonic Origins, the special stages — especially the ones in Sonic CD — are the areas most players will find themselves utilizing the tool.
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Sonic special stages often require a player to find 50 rings, a teleportation point, or to reach
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