Regularly playing Destiny for the past decade, through all its unforgettable highs and painful lows, has been a tremendous leap of faith for me and my fellow Guardians. This uneven saga hasn’t always felt like it was leading somewhere worth following, but with Destiny 2: The Final Shape, it seems our faith has been rewarded at last. After some extremely rocky launch day server troubles, followed by two days of nonstop playing, what I’ve seen so far has been overwhelmingly awesome. The campaign (absent a proper finale right now) is one of the best in series history, the new Prismatic subclasses are exactly the badass shock to the system its sandbox needed, the fresh set of weapons have been a literal blast to mess around with, and the fearsome Dread enemy faction add welcome variety and difficulty to the battlefield. There’s still a lot left for me to play, including the endgame raid I’ll be battling against this weekend and the story conclusion that’s locked behind it – but as the ending to this 10-year saga takes its final shape, Destiny is more fun than it’s ever been, and I’m eager to see if it can stick the landing.
If you’re arriving extremely late to the space opera party, The Final Shape is the latest (and quite possibly greatest) expansion in developer Bungie’s ongoing, magically-infused multiplayer FPS. As an immortal and homicidally inclined Guardian, I’ve had the privilege of defending humanity against all manner of alien threats over the years, from evil sorcerer insects to an extremely boring robot army, all while looting cool weapons and armor, unlocking sweet space magic abilities, leveling up, and juggling so many currencies, menus, and ill-explained RPG systems that your head is liable to explode Arc of the Covenant-style if you don’t have a friend to walk you through it. After seven years of expansions, patches, and seasonal updates, Destiny 2 has grown into one of the best and twelve of the worst games you’ll ever play, all wrapped into a
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