As Ulf Andersson famously said, 10 Chambers is “back on that heist shit again”. Their latest project, Den of Wolves, was announced during The Game Awards following the sendoff of GTFO and its final major content patch, Rundown 8.0 Duality. Despite a hundred-year difference between Payday’s infamous heists and Den of Wolves, there’s still a common foundation that 10 Chambers are looking to recreate with their latest cooperative shooter.
Den of Wolves opens by presenting itself as a title that doesn’t come close to being as niche as GTFO. Simon Viklund (which we talked to in a separate Q&A) stepped up to talk about the two projects that 10 Chambers have been working on since its foundation as the games “that we have to make”. Similarly, 10 Chambers wasn’t a studio founded just to make GTFO and similar hardcore titles that only appeal to a niche audience. Instead, Simon and his team wanted to produce something more akin to that of Payday 2 and be more approachable to gamers. Regardless of difficulty and approachability, Simon emphasized the need to “be passionate about whatever we want to do and enjoy the journey, not lose sight of it”.
The dark corridors that made up GTFO’s various expeditions and rundowns have instead been traded in for a setting where players might get to see the sun once in a while. This was the opportunity that 10 Chambers was looking for to create something more ambitious. To assist with that opportunity, Tencent stepped in and helped provide a significant investment back in 2020 which permitted 10 Chambers to grow as a studio from 10 to a current tally of 107, soon to be a headcount of 125.
To set the mood, Simon and his team presented a brief video to discuss the aesthetic that they’re aiming to
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