It's been a long, long time coming, but Dead Island 2 is real and finally on the cusp of release. We've been able to play a few hours of the zombie action game ahead of release to bring our impressions.
Read on to find out how we've found it so far, after pretty much a full decade of waiting since the first game made waves with its melee fun.
We've been having a pretty great time messing up some zombies in Hell-A. Whether Dead Island 2 can sustain that is up in the air, but for now its fundamentals are impressively reliable.
Dead Island used its name to convey everything you needed to know, namely that it was about zombies on an island. That's no longer the case for its sequel, leading to an amusing misnomer of a title.
Instead, we're in Los Angeles shortly after it's become overrun by the living dead — so there's no island to speak of here, at least in the game's early hours.
The game opens with a motley crew managing to get aboard the last evacuation flight out of the city, before everything hits the fan and a crash brings them down to earth.
We select from six playable characters, all with strengths and weaknesses, before waking up post-crash and quickly discovering (gorily) that we're immune to zombie bites.
Once you select a character there's no changing that choice without starting afresh, which is a bit of a shame, although you can customise your loadout with skills collected throughout the game.
Pretty soon we're helping an assortment of survivors to get by in the Hollywood hills, hopping between mansions in an attempt to find help before venturing further into the city as leads present themselves.
It's all pretty ho-hum stuff, presented knowingly but also with just enough of an insistence on exposition that you
Read more on pocket-lint.com