One of the developers behind Dead Island 2 wants to evoke the dual glee and disgust of over-the-top gore in 80s horror films, making it so gross that we find it funny.
"I mean, we've got a very gory game," Dambuster Studios' game director David Stanton told GamesRadar + in a Dead Island 2 preview interview. "The game is about brutal slaying and, you know, [it's] utterly literal. With the very gruesome subject matter, you don't want the combat to devolve into something quite bleak."
Dead Island 2 takes place on the bloodsoaked, sandy shores of post-apocalyptic Los Angeles. Stranded in a condemned city amid hordes of the undead and finding yourself immune to their bites, your Slayer of choice will have to hack their way through the city in search of fellow survivors, safety, and a means of escape from Hell-A.
The over-the-top setting feeds into the garish, gory camp of the game, as does its dynamic FLESH system that allows you to punch a hole clean through a zombie's head. The ridiculousness of the fountains of blood and guts are not lost on Stanton; in fact, it was a deliberate move. "It's like those sorts of 80s horror movies that are so gross that you kind of laugh out loud at the screen while [you're] watching it. That's that kind of response that we want to get. We definitely don't want it to devolve into bleak and horrific. And you've got to have that juxtaposition sometimes."
This juxtaposition of the shocking and the humorous is something that Stanton cites as integral to the fine balancing act of Dead Island 2. "I've been watching some of the fan videos in response to our extended gameplay trailer, and honestly, I couldn't have asked for better responses. What you tend to see are people like "urghhh, gross", and
Read more on gamesradar.com